Fremont, CA (PRWEB) March 20, 2015 | eHuman Digital Anatomy, the industry leader in next generation dental education software announced today the release of their latest product, Head and Neck Anatomy Atlas. Head and Neck Anatomy Atlas is a growing encyclopedic resource covering human anatomy, with extensive 3D anatomic resources, self-assessment quizzes with reference libraries and games that test the knowledge acquired through the use of the programs 3D resources.
Head and Neck Anatomy Atlas include the following interactive sections:
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Skull Osteology
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Temporomandibular joint anatomy
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Bony landmarks of the skull
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Muscles and Ligaments
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Innervations
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Arterial supply
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Venous drainage
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Edentulous anatomy
Within each section, there are interactive 3D programs that allow users to rotate, zoom, and pan 3D anatomic specimens derived from high resolution CT scans so they can visualize and learn critical relationships between the structures. There are also 3D animations and video clips that allow 3D navigation through objects, seeing their cross-sectional form.
A unique feature of the program is the ability to 3-dimensionally view the temporomandibular joint and skull. Each of the individual components of the TMJ can be visualized and interactively manipulated. The program also has the ability to “Build a Temporomandibular Joint”, a feature that allows users to view any of the hard or soft tissue components of the joint either singly or in combination with any number of the other components.
“I have used the program for several years to teach students in different parts of the world and have found it to be an extremely valuable learning resource" said, Dr. Charles Goodacre, Professor of Restorative Dentistry, Loma Linda University School of Dentistry.
Head and Neck Atlas Anatomy includes several specially designed “Quizzes with Reference Libraries” that allow users to test the knowledge they have acquired by viewing the 3D programs and video clips. The Reference Library section of each quiz provides an extensive resource of visual and textual information that can be accessed while the quiz is being taken to find the answer to a question after which the user can then return to the quiz and continue answering the questions.
Additionally, uniquely designed games have been included in the program to provide users with the ability to assess the speed and accuracy with which they can recall the visual information learned through the “3D Programs” and the “Quizzes with Reference Libraries”.
For more information or to purchase eHuman’s Head and Neck Anatomy, please visit:https://www.ehuman.com/products/HeadandNeckAnatomy